mesa/src/gallium
Yiwei Zhang 74f53a9293 lavapipe: ensure to use zero memoryOffset for wsi image alias binding
Per spec of VkBindImageMemorySwapchainInfoKHR:

> If swapchain is not NULL, the swapchain and imageIndex are used to
  determine the memory that the image is bound to, instead of memory and
  memoryOffset.

Meanwhile, common wsi is doing dedicated allocation for swapchain image
memory, so it's required to use zero memoryOffset by the spec. Then here
we can safely set to zero memoryOffset before passing to the actual
binding call.

In practice, when the struct is initialized with proper sType and memory
being VK_NULL_HANDLE, the memoryOffset is most likely left being zero
initialized. Not a critical must fix but still a bug.

Fixes: ace49d9e52 ("lavapipe: adopt wsi_common_get_memory")
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36335>
2025-07-24 19:19:30 +00:00
..
auxiliary nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
drivers nir: add access to load_smem_amd (for ACCESS_CAN_SPECULATE) 2025-07-24 18:41:38 +00:00
frontends lavapipe: ensure to use zero memoryOffset for wsi image alias binding 2025-07-24 19:19:30 +00:00
include gallium: replace get_compiler_options with pipe_screen::nir_options 2025-07-21 00:18:20 +00:00
targets dri: Remove dri2_from_names 2025-07-09 17:49:58 +00:00
tools gallium: replace get_compiler_options with pipe_screen::nir_options 2025-07-21 00:18:20 +00:00
winsys radeonsi: submit cs_preamble_state to as first job in userqueue 2025-07-13 20:05:27 +00:00
meson.build delete gallium-nine 2025-05-23 13:43:37 -04:00
README.portability util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.