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Values inside the offsets parameter of textureGatherOffsets are required to be
constants in the range of [GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET].
As this range is never outside [-32, 31] for all existing drivers inside mesa,
we can simply store the offsets as a int8_t[4][2] array inside nir_tex_instr.
Right now only Nvidia hardware supports this in hardware, so we can turn this
on inside Nouveau for the NIR path as it is already enabled with the TGSI one.
v2: use memcpy instead of for loops
add missing bits to nir_instr_set
don't show offsets if they are all 0
v3: default offsets aren't all 0
v4: rename offsets -> tg4_offsets
rename nir_tex_instr_has_explicit_offsets -> nir_tex_instr_has_explicit_tg4_offsets
Signed-off-by: Karol Herbst <kherbst@redhat.com>
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| meson.build | ||
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| README.rst | ||
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.