mesa/src/compiler
David Heidelberg 1368ee5e1a compiler/rust: drop duplicated bindgen check
The same check is present in meson file in root directory.

Cc: mesa-stable # 24.3
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32101>
2024-11-14 20:12:31 +00:00
..
clc clc: add mesa_clc tool 2024-11-01 13:25:37 -07:00
glsl glsl/nir: fix function cloning at link time 2024-11-13 22:47:50 +00:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
nir nir/nir_opt_offsets: Do not fold load/store with const offset > max 2024-11-14 10:22:39 +00:00
rust compiler/rust: drop duplicated bindgen check 2024-11-14 20:12:31 +00:00
spirv spirv: handle NonSemantic.DebugBreak to emit nir_debug_break() 2024-11-12 16:05:17 +00:00
builtin_types.py compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
glsl_types.h nir/lower_vars_to_scratch: calculate threshold-limited variable size separately 2024-08-07 14:32:28 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: add SYSTEM_VALUE_PIXEL_COORD 2024-11-04 12:34:30 +00:00
shader_enums.h aco,ac/nir: flag loads to use smem in NIR 2024-11-13 12:59:26 +00:00
shader_info.h nir: add shader_info::tess::tcs_same_invocation_inputs_read(_indirect) 2024-10-21 18:53:51 +00:00