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Jason Ekstrand 6fce0e2065 i965: Track the depth and render caches separately
Previously, we just had one hash set for tracking depth and render
caches called brw_context::render_cache.  This is less than ideal
because the depth and render caches are separate and we can't track
moves between the depth and the render caches.  This limitation led
to some unnecessary flushing around the depth cache.  There are cases
(mostly with BLORP) where we can end up touching a depth or stencil
buffer through the render cache.  To guard against this, blorp would
unconditionally do a render_cache_set_check_flush on it's destination
which meant that if you did any rendering (including a BLORP operation)
to a given surface and then used it as a blorp destination, you would
end up flushing it out of the render cache before rendering into it.

Things get worse when you dig into the depth/stencil state code for
regular GL draw calls.  Because we may end up rendering to a depth
or stencil buffer via BLORP, we did a render_cache_set_check_flush on
all depth and stencil buffers in brw_emit_depthbuffer to ensure that
they got flushed out of the render cache prior to using them for depth
or stencil testing.  However, because we also need to track dirtiness
for depth and stencil so that we can implement depth and stencil
texturing correctly, we were adding all depth and stencil buffers to the
render cache set in brw_postdraw_set_buffers_need_resolve.  This meant
that, if anything caused 3DSTATE_DEPTH_BUFFER to get re-emitted
(currently _NEW_BUFFERS, BRW_NEW_BATCH, and BRW_NEW_BLORP), we would
almost always do a full pipeline stall and render/depth cache flush.

The root cause of both of these problems is that we can't tell the
difference between the render and depth caches in our tracking.  This
commit splits our cache tracking into two sets, one for render and one
for depth, and properly handles transitioning between the two.  We still
flush all the caches whenever anything needs to be flushed.  The idea is
that if we're going to take the hit of a flush and stall, we may as well
flush everything in the hopes that we can avoid a flush by something
else later.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fb0e9b5197)
2018-01-24 20:14:47 +00:00
bin cherry-ignore: vulkan/wsi: free cmd pools 2018-01-12 21:38:09 +01:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: add sha256 checksums for 17.3.3 2018-01-18 22:34:34 +01:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include meson: build libEGL 2017-10-20 16:46:48 -07:00
m4 m4: Use older autoconf 2.63 compatible ax_check_compile_flag. 2017-09-01 16:30:40 -07:00
scons scons: use python3-compatible exceptions 2017-09-25 12:05:47 +01:00
scripts get_reviewer.pl: fix mesa check 2016-08-30 16:44:00 -04:00
src i965: Track the depth and render caches separately 2018-01-24 20:14:47 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Add meson configuration 2017-10-09 13:40:50 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore .gitignore: list *.orig and *.rej 2017-09-06 17:48:50 +01:00
.mailmap .mailmap: Update my address again 2016-08-25 13:55:52 -07:00
.travis.yml travis: disable Meson build 2017-12-18 15:24:48 +00:00
Android.common.mk Android: move libraries to /vendor 2017-10-10 21:37:16 -05:00
Android.mk Android: disable i9x5 drivers on non-x86 builds 2017-10-12 09:06:09 -05:00
appveyor.yml appveyor: Update dependencies. 2017-03-29 11:53:03 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
common.py scons: Recognize LLVM_CONFIG environment variable. 2016-11-24 13:37:33 -08:00
configure.ac anv: Check if memfd_create is already defined. 2017-12-01 19:02:47 +00:00
install-gallium-links.mk gallium: Fix install-gallium-links.mk on non-bash /bin/sh 2016-10-10 08:56:12 -07:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am configure: commit test files 2017-10-16 16:32:43 -07:00
meson.build meson: explicitly disable the build system for 17.3.x 2017-11-17 19:24:29 +00:00
meson_options.txt meson: build libEGL 2017-10-20 16:46:48 -07:00
REVIEWERS REVIEWERS: add myself as a Meson reviewer 2017-09-28 18:08:59 +01:00
SConstruct scons: use python3-compatible lists 2017-09-25 12:05:44 +01:00
VERSION Update version to 17.3.3 2018-01-18 19:52:51 +00:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.