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Gives us memory back faster which is useful for pathalogical CTS tests. The GLSL IR was previously used after converting to NIR for things like building the GL resource list but we have had a NIR version for this for some time and I don't believe there are any other use cases left for keeping the old IR hanging around this long. Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15127> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| meson.build | ||
| nir_gl_types.h | ||
| nir_types.cpp | ||
| nir_types.h | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||