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Right now shader variant update on the cmd_buffer is based on populate a new key using the descriptor bounds, assuming that we would get one final descriptor for any usage on the shader. But if the descriptors are being bound with more that one call to CmdBindDescriptorSet, that would not be true, as the first calls would not bind all the descriptors. Right now this was raising an assert. Now we allow that as possible, and for the case of checking variants, we just stop it, and we don't clean up the SHADER_VARIANT flag. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766> |
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| cle | ||
| clif | ||
| common | ||
| compiler | ||
| drm-shim | ||
| qpu | ||
| simulator | ||
| vulkan | ||
| .editorconfig | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||