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Since pipe_surface already has all the necessary fields no interface changes are necessary except adding a new shader semantic value (TGSI_SEMANTIC_LAYER). (Note that what GL knows as "gl_Layer" variable d3d10 is naming "RENDER_TARGET_ARRAY_INDEX".) v2: drop cap bit (just tied to geometry shader), add docs. |
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| .. | ||
| cso | ||
| exts | ||
| conf.py | ||
| context.rst | ||
| cso.rst | ||
| debugging.rst | ||
| distro.rst | ||
| glossary.rst | ||
| index.rst | ||
| intro.rst | ||
| pipeline.txt | ||
| resources.rst | ||
| screen.rst | ||
| tgsi.rst | ||