mesa/src/gallium/docs/source
Roland Scheidegger 6b53e2b038 gallium: add support for layered rendering
Since pipe_surface already has all the necessary fields no interface
changes are necessary except adding a new shader semantic value
(TGSI_SEMANTIC_LAYER).
(Note that what GL knows as "gl_Layer" variable d3d10 is naming
"RENDER_TARGET_ARRAY_INDEX".)

v2: drop cap bit (just tied to geometry shader), add docs.
2013-06-01 20:03:59 +02:00
..
cso gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center. 2013-04-23 19:42:47 +01:00
exts gallium/docs: Add formatting for envvar role; change debugging. 2010-08-15 03:43:54 -07:00
conf.py gallium/docs: update some distro information 2012-10-15 16:11:49 +02:00
context.rst gallium: Add support for multiple viewports 2013-05-25 09:49:20 -04:00
cso.rst Fill out some of the CSO info. 2009-12-20 16:40:39 -08:00
debugging.rst freedreno: document debug flag 2013-04-04 10:41:50 -06:00
distro.rst gallium/docs: update some distro information 2012-10-15 16:11:49 +02:00
glossary.rst gallium: support for array textures and related changes 2010-12-02 04:33:43 +01:00
index.rst gallium: add PIPE_TEXTURE_RECT target 2010-08-20 12:03:59 +02:00
intro.rst Add Gallium docs. 2009-12-20 15:00:40 -08:00
pipeline.txt gallium/docs: added new pipeline.txt diagram 2010-09-17 18:50:47 -06:00
resources.rst gallium/docs: improve text about resources a bit. 2013-02-22 04:34:07 +01:00
screen.rst gallium/docs: adds documentation for multi viewport cap 2013-05-25 09:49:20 -04:00
tgsi.rst gallium: add support for layered rendering 2013-06-01 20:03:59 +02:00