mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-21 06:48:09 +02:00
Since pipe_surface already has all the necessary fields no interface changes are necessary except adding a new shader semantic value (TGSI_SEMANTIC_LAYER). (Note that what GL knows as "gl_Layer" variable d3d10 is naming "RENDER_TARGET_ARRAY_INDEX".) v2: drop cap bit (just tied to geometry shader), add docs. |
||
|---|---|---|
| .. | ||
| source | ||
| d3d11ddi.txt | ||
| llvm-todo.txt | ||
| make.bat | ||
| Makefile | ||