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We need to scale the size of these arrays to consider up to V3D_MAX_DRAW_BUFFERS render targets and 4 components per color. v2: we want to store each color component separately, so scale by 4 too. Reviewed-by: Eric Anholt <eric@anholt.net> |
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| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||