mesa/docs
2014-06-09 06:13:41 -07:00
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relnotes docs: fix version number in 10.2.1 release notes 2014-06-09 06:10:35 -07:00
specs Add the EGL_MESA_configless_context extension 2014-03-12 14:40:47 -07:00
application-issues.html
ARB_color_buffer_float.txt
autoconf.html docs: Clean up autoconf.html. 2013-09-10 16:59:35 -07:00
bugs.html
conform.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
contents.html
COPYING
debugging.html
developers.html
devinfo.html doc: Add pointer to the Mesa Stable Queue page. 2014-04-30 16:27:03 -07:00
dispatch.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
download.html
egl.html egl/glx: Remove egl_glx driver 2014-02-05 18:19:26 -08:00
envvars.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
extensions.html
faq.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
gears.png
GL3.txt docs: Mark off ARB_compressed_texture_pixel_storage 2014-06-10 07:42:45 +12:00
helpwanted.html
index.html docs: add link to 10.1.5 on news page 2014-06-09 06:13:41 -07:00
install.html docs: update the prerequisites section 2014-05-19 16:15:16 -06:00
intro.html
libGL.txt
license.html c11: Update docs/license.html and include verbatim copy of Boost license. 2014-01-23 12:55:55 +00:00
lists.html
llvmpipe.html docs: Document how to replace Windows built-in OpenGL software rasterizer with llvmpipe. 2014-05-30 18:52:39 +01:00
mangling.html
mesa.css
opengles.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
openvg.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
osmesa.html
patents.txt
perf.html
postprocess.html
precompiled.html
README.UVD radeon: update legal notes on UVD 2014-02-06 16:15:58 +01:00
README.VCE radeon/winsys: add VCE support v4 2014-02-13 11:11:24 +01:00
README.WIN32 mapi/glapi: Use ElementTree instead of libxml2. 2014-03-26 13:51:32 +00:00
relnotes.html docs: import the 10.1.5 release notes 2014-06-09 06:10:18 -07:00
repository.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
shading.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
sourcedocs.html
sourcetree.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
systems.html
thanks.html docs: fix misspellings 2014-01-06 09:55:38 -07:00
utilities.html
VERSIONS
versions.html
viewperf.html
vmware-guest.html docs: minor updates to VMware SVGA3D driver page 2014-01-09 11:35:50 -07:00
webmaster.html
xlibdriver.html docs: fix misspellings 2014-01-06 09:55:38 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.