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The callback is used by st/vega to check if a visual specifies the depth/stencil format. It forces st/vega to be loaded by st/egl to perform the check. As noted in EGL spec, the depth/stencil format of a visual should not affect OpenVG. It should be better to ignore the field and always allocate the depth/stencil texture. |
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| .. | ||
| drisw_api.h | ||
| drm_driver.h | ||
| graw.h | ||
| st_api.h | ||
| sw_winsys.h | ||
| swrast_screen_create.h | ||
| xlib_sw_winsys.h | ||