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We were failing to set up payload[1] for use by LocalInvocationIndex/ID and shared variable accesses if gl_WorkGroupID/gl_GlobalInvocationID wasn't used (possibly because you only have one workgroup). You're always going to use payload[1], and payload[0] is common enough and we have DCE in the backend to clean it up if it happens to not be used. |
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| amd | ||
| broadcom | ||
| compiler | ||
| egl | ||
| freedreno | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| imgui | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan | ||
| meson.build | ||
| SConscript | ||