mesa/src/compiler/nir/nir_remove_outputs.c
Timur Kristóf 2b62738b9b nir: Add new nir_remove_outputs pass
Introduce a new NIR pass called nir_remove_outputs which works on
lowered I/O intrinsics and can remove any output varying or sysval.
This is meant to replace custom solutions in drivers,
such as radv_remove_varyings and similar.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33928>
2026-01-01 21:25:42 -06:00

93 lines
3.3 KiB
C

/*
* Copyright © 2025 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Timur Kristóf
*
*/
#include "nir_builder.h"
typedef struct {
mesa_shader_stage next_stage;
uint64_t remove_varying;
uint64_t remove_sysval;
} nir_remove_outputs_state;
static bool
try_remove_shader_output_write(nir_builder *b, nir_intrinsic_instr *intrin, void *state)
{
if (intrin->intrinsic != nir_intrinsic_store_output &&
intrin->intrinsic != nir_intrinsic_store_per_vertex_output &&
intrin->intrinsic != nir_intrinsic_store_per_primitive_output)
return false;
const nir_remove_outputs_state *s = (nir_remove_outputs_state *) state;
const nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin);
if (io_sem.location > VARYING_SLOT_VAR31)
return false;
const uint64_t bit = BITFIELD64_BIT(io_sem.location);
bool progress = false;
if (!io_sem.no_varying && (bit & s->remove_varying)) {
nir_remove_varying(intrin, s->next_stage);
progress = true;
}
if (!io_sem.no_sysval_output && (bit & s->remove_sysval)) {
nir_remove_sysval_output(intrin, s->next_stage);
progress = true;
}
return progress;
}
/**
* This pass can remove shader output writes
* while differentiating between sysval outputs and varyings.
* Does not work on generic per-patch and dedicated 16-bit output slots.
*
* Intended use cases:
* - Remove all varyings from the pre-rasterization stage for depth-only rendering.
* - Remove varyings but keep them as sysvals or vice versa.
* - Remove sysvals when they are not needed.
*/
bool
nir_remove_outputs(nir_shader *shader, mesa_shader_stage next_stage,
uint64_t remove_varying, uint64_t remove_sysval)
{
nir_remove_outputs_state state = {
.next_stage = next_stage,
.remove_varying = remove_varying,
.remove_sysval = remove_sysval,
};
if (next_stage == MESA_SHADER_FRAGMENT) {
/* These are always sysvals but never varyings, ie. can't be read by FS. */
state.remove_varying |= VARYING_BIT_LAYER | VARYING_BIT_PSIZ | VARYING_BIT_EDGE;
}
return nir_shader_intrinsics_pass(shader, try_remove_shader_output_write,
nir_metadata_control_flow, &state);
}