/* * Copyright © 2025 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Timur Kristóf * */ #include "nir_builder.h" typedef struct { mesa_shader_stage next_stage; uint64_t remove_varying; uint64_t remove_sysval; } nir_remove_outputs_state; static bool try_remove_shader_output_write(nir_builder *b, nir_intrinsic_instr *intrin, void *state) { if (intrin->intrinsic != nir_intrinsic_store_output && intrin->intrinsic != nir_intrinsic_store_per_vertex_output && intrin->intrinsic != nir_intrinsic_store_per_primitive_output) return false; const nir_remove_outputs_state *s = (nir_remove_outputs_state *) state; const nir_io_semantics io_sem = nir_intrinsic_io_semantics(intrin); if (io_sem.location > VARYING_SLOT_VAR31) return false; const uint64_t bit = BITFIELD64_BIT(io_sem.location); bool progress = false; if (!io_sem.no_varying && (bit & s->remove_varying)) { nir_remove_varying(intrin, s->next_stage); progress = true; } if (!io_sem.no_sysval_output && (bit & s->remove_sysval)) { nir_remove_sysval_output(intrin, s->next_stage); progress = true; } return progress; } /** * This pass can remove shader output writes * while differentiating between sysval outputs and varyings. * Does not work on generic per-patch and dedicated 16-bit output slots. * * Intended use cases: * - Remove all varyings from the pre-rasterization stage for depth-only rendering. * - Remove varyings but keep them as sysvals or vice versa. * - Remove sysvals when they are not needed. */ bool nir_remove_outputs(nir_shader *shader, mesa_shader_stage next_stage, uint64_t remove_varying, uint64_t remove_sysval) { nir_remove_outputs_state state = { .next_stage = next_stage, .remove_varying = remove_varying, .remove_sysval = remove_sysval, }; if (next_stage == MESA_SHADER_FRAGMENT) { /* These are always sysvals but never varyings, ie. can't be read by FS. */ state.remove_varying |= VARYING_BIT_LAYER | VARYING_BIT_PSIZ | VARYING_BIT_EDGE; } return nir_shader_intrinsics_pass(shader, try_remove_shader_output_write, nir_metadata_control_flow, &state); }