this is really just not what we want to be doing. vulkan has no method for
doing on-gpu checks for xfb overflow, instead providing the info as two values
for the user to do with as they will, forcing us to gpu stall any time we
need to interact with these queries
for the ANY variant of the query, we need to create even more xfb query pools,
since we now need to be monitoring all available vertex streams for overflows
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8992>