..
.dir-locals.el
.editorconfig
meson.build
v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation
2020-10-13 21:21:26 +00:00
v3d_tiling.c
v3dv: implement vkCreateImage
2020-10-13 21:21:25 +00:00
v3dv_bo.c
v3dv: make v3dv_bo_alloc allocate memory for the bo struct
2020-10-13 21:21:25 +00:00
v3dv_bo.h
v3dv: make v3dv_bo_alloc allocate memory for the bo struct
2020-10-13 21:21:25 +00:00
v3dv_cl.c
v3dv: emit the render command list
2020-10-13 21:21:25 +00:00
v3dv_cl.h
v3dv: emit the render command list
2020-10-13 21:21:25 +00:00
v3dv_cmd_buffer.c
v3dv/cmd_buffer: emit shader_state packets
2020-10-13 21:21:26 +00:00
v3dv_debug.c
v3dv/debug: add v3dv_debug
2020-10-13 21:21:25 +00:00
v3dv_debug.h
v3dv/debug: add v3dv_debug
2020-10-13 21:21:25 +00:00
v3dv_descriptor_set.c
v3dv: stubs for graphics pipeline methods
2020-10-13 21:21:25 +00:00
v3dv_device.c
v3dv: CmdSetViewport and CmdSetScissor implementation
2020-10-13 21:21:26 +00:00
v3dv_entrypoints_gen.py
v3dv_extensions.py
v3dv_extensions_gen.py
v3dv_formats.c
v3dv/format: add v3dv_get_format_swizzle
2020-10-13 21:21:25 +00:00
v3dv_icd.py
v3dv_image.c
v3dv: make v3dv_layer_offset public
2020-10-13 21:21:25 +00:00
v3dv_meta_copy.c
v3dv: add a few more API stubs
2020-10-13 21:21:25 +00:00
v3dv_pass.c
v3dv: implement vk{Create,Destroy}RenderPass
2020-10-13 21:21:25 +00:00
v3dv_pipeline.c
v3dv/pipeline: start to track dynamic state
2020-10-13 21:21:26 +00:00
v3dv_private.h
v3dv/cmd_buffer: emit shader_state packets
2020-10-13 21:21:26 +00:00
v3dv_queue.c
v3dv/cmd_buffer: emit shader_state packets
2020-10-13 21:21:26 +00:00
v3dv_util.c
vk_format_info.h
v3dv: implement vkCreateImageView
2020-10-13 21:21:25 +00:00