mesa/src/microsoft
Boris Brezillon 678b94c2d8 microsoft/compiler: Fix sampler/texture array emission
Those need to be declared as sampler/SRV arrays, as we do for UAVs and
CBVs.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13993>
2022-01-31 16:37:47 +00:00
..
ci microsoft/compiler: Force integer I/O vars to use flat/constant interpolation 2022-01-26 01:31:35 +00:00
clc d3d12: Support dynamic UBO/SSBO indexing 2022-01-21 23:08:26 +00:00
compiler microsoft/compiler: Fix sampler/texture array emission 2022-01-31 16:37:47 +00:00
resource_state_manager d3d12: Handle memory barriers 2022-01-07 03:31:16 +00:00
spirv_to_dxil microsoft/compiler: normalize line endings 2022-01-19 15:17:17 +00:00
meson.build microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12 2021-01-29 12:54:02 -08:00