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Most of the work was already done for the Vulkan driver. The main difference to handle is that OpenGL request to ignore sample mask when the framebuffer is non-multisampled, while Vulkan applies it always. This also fixes KHR-GL31.frag_coord_conventions.multisample. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40059> |
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