mesa/src/broadcom
Juan A. Suarez Romero 675e5527ba
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v3d: add support for GL_ARB_sample_shading
Most of the work was already done for the Vulkan driver.

The main difference to handle is that OpenGL request to ignore sample
mask when the framebuffer is non-multisampled, while Vulkan applies it
always.

This also fixes KHR-GL31.frag_coord_conventions.multisample.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40059>
2026-02-25 10:03:39 +00:00
..
ci v3d: add support for GL_ARB_sample_shading 2026-02-25 10:03:39 +00:00
cle broadcom/cle: ensure zlib inflate assign memory 2026-02-03 16:44:13 +00:00
clif build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
common broadcom: don't hardcode pagesize 2026-02-05 08:53:37 +00:00
compiler v3d: add support for GL_ARB_sample_shading 2026-02-25 10:03:39 +00:00
drm-shim v3d/drm-shim: add support for multisync 2025-08-04 08:06:36 +02:00
ds mesa: replace most occurrences of getenv() with os_get_option() 2025-11-06 04:36:13 +00:00
perfcntrs broadcom: Add perfcount library 2024-12-02 14:13:24 +00:00
qpu broadcom/compiler: enable umul24 and imul24 ALU opcodes 2025-11-26 13:32:39 +00:00
simulator treewide: use UTIL_DYNARRAY_INIT 2025-11-04 13:39:48 +00:00
vulkan v3dv: use vk_graphics_pipeline_state for pipeline creation 2026-02-24 15:52:18 +00:00
.editorconfig
meson.build broadcom: Add perfetto data source 2024-12-13 12:29:11 +00:00