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With pipelines, the shader layout is inherited from the pipeline layout but with shader objects, the layout is passed through VkCreateShaderInfoEXT. This basically replaces uses of radv_pipeline_layout by radv_shader_layout during shaders compilation. This will avoid creating a pipeline layout with ESO. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24562> |
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| .. | ||
| radv_nir.h | ||
| radv_nir_apply_pipeline_layout.c | ||
| radv_nir_export_multiview.c | ||
| radv_nir_lower_abi.c | ||
| radv_nir_lower_fs_barycentric.c | ||
| radv_nir_lower_fs_intrinsics.c | ||
| radv_nir_lower_intrinsics_early.c | ||
| radv_nir_lower_io.c | ||
| radv_nir_lower_poly_line_smooth.c | ||
| radv_nir_lower_primitive_shading_rate.c | ||
| radv_nir_lower_ray_queries.c | ||
| radv_nir_lower_view_index.c | ||
| radv_nir_lower_viewport_to_zero.c | ||
| radv_nir_lower_vs_inputs.c | ||