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With pipelines, the shader layout is inherited from the pipeline layout but with shader objects, the layout is passed through VkCreateShaderInfoEXT. This basically replaces uses of radv_pipeline_layout by radv_shader_layout during shaders compilation. This will avoid creating a pipeline layout with ESO. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24562> |
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