radv/ci: skip some mesh shader tests on GFX1100

This lets me do a GFX11 CTS run without RADV_DEBUG=nocompute.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24499>
This commit is contained in:
Rhys Perry 2023-08-04 12:33:15 +01:00 committed by Marge Bot
parent 746b90839f
commit ab5da82e00

View file

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# These tests can hang if run concurrently
dEQP-VK.mesh_shader.ext.api.draw_indirect.*_with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.*_with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.*_with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.*_with_task_shader_secondary_cmd