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radv/ci: skip some mesh shader tests on GFX1100
This lets me do a GFX11 CTS run without RADV_DEBUG=nocompute. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24499>
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src/amd/ci/external/radv-gfx1100-aco-skips.txt
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src/amd/ci/external/radv-gfx1100-aco-skips.txt
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# These tests can hang if run concurrently
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dEQP-VK.mesh_shader.ext.api.draw_indirect.*_with_task_shader
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dEQP-VK.mesh_shader.ext.api.draw_indirect.*_with_task_shader_secondary_cmd
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dEQP-VK.mesh_shader.ext.api.draw_indirect_count.*_with_task_shader
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dEQP-VK.mesh_shader.ext.api.draw_indirect_count.*_with_task_shader_secondary_cmd
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