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Due to lack of write mask in SPIR-V store, generators may produce
multiple stores to the same vector but using different array derefs.
Use the combining store pass to clean this up. For example,
layout(binding = 3) buffer block {
vec4 v;
};
void main() {
v.x = 11;
v.y = 22;
}
after going to SPIR-V and NIR, ends up with in two store_derefs to
v[0] and v[1]
vec2 32 ssa_4 = deref_struct &ssa_3->field0 (ssbo vec4) /* &((block *)ssa_2)->field0 */
vec2 32 ssa_6 = deref_array &(*ssa_4)[0] (ssbo float) /* &((block *)ssa_2)->field0[0] */
intrinsic store_deref (ssa_6, ssa_7) (1, 0) /* wrmask=x */ /* access=0 */
vec1 32 ssa_13 = load_const (0x00000001 /* 0.000000 */)
vec2 32 ssa_14 = deref_array &(*ssa_4)[1] (ssbo float) /* &((block *)ssa_2)->field0[1] */
intrinsic store_deref (ssa_14, ssa_15) (1, 0) /* wrmask=x */ /* access=0 */
producing two different sends instructions in skl. The combining pass
transform the snippet above into
vec2 32 ssa_4 = deref_struct &ssa_3->field0 (ssbo vec4) /* &((block *)ssa_2)->field0 */
vec4 32 ssa_18 = vec4 ssa_7, ssa_15, ssa_16, ssa_17
intrinsic store_deref (ssa_4, ssa_18) (3, 0) /* wrmask=xy */ /* access=0 */
producing a single sends instruction.
v2: Move this from spirv_to_nir into the general optimization pass for
intel compiler. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.