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This was just broken because individual shaders were still stored on-disk in many situations: - for shader object, all compute/graphics shaders were stored - for fast-GPL, graphics shaders were stored - for pipeline binaries, when the create flag was used - for rt capture/replay and ray history This should stop storing unused binaries on-disk and save space. Found this by inspection. Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32227>
56 lines
2.1 KiB
C
56 lines
2.1 KiB
C
/*
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* Copyright © 2016 Red Hat.
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* based in part on anv driver which is:
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* Copyright © 2015 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*/
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#ifndef RADV_PIPELINE_COMPUTE_H
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#define RADV_PIPELINE_COMPUTE_H
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#include "radv_pipeline.h"
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struct radv_physical_device;
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struct radv_shader_binary;
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struct radv_shader_info;
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struct radv_compute_pipeline {
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struct radv_pipeline base;
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};
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RADV_DECL_PIPELINE_DOWNCAST(compute, RADV_PIPELINE_COMPUTE)
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struct radv_compute_pipeline_metadata {
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uint32_t wave32;
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uint32_t grid_base_sgpr;
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uint32_t push_const_sgpr;
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uint64_t inline_push_const_mask;
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uint32_t indirect_desc_sets_sgpr;
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};
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uint32_t radv_get_compute_resource_limits(const struct radv_physical_device *pdev, const struct radv_shader_info *info);
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void radv_get_compute_shader_metadata(const struct radv_device *device, const struct radv_shader *cs,
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struct radv_compute_pipeline_metadata *metadata);
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void radv_compute_pipeline_init(struct radv_compute_pipeline *pipeline, const struct radv_pipeline_layout *layout,
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struct radv_shader *shader);
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struct radv_shader *radv_compile_cs(struct radv_device *device, struct vk_pipeline_cache *cache,
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struct radv_shader_stage *cs_stage, bool keep_executable_info,
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bool keep_statistic_info, bool is_internal, bool skip_shaders_cache,
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struct radv_shader_binary **cs_binary);
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VkResult radv_compute_pipeline_create(VkDevice _device, VkPipelineCache _cache,
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const VkComputePipelineCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator, VkPipeline *pPipeline);
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void radv_destroy_compute_pipeline(struct radv_device *device, struct radv_compute_pipeline *pipeline);
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void radv_compute_pipeline_hash(const struct radv_device *device, const VkComputePipelineCreateInfo *pCreateInfo,
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unsigned char *hash);
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#endif /* RADV_PIPELINE_COMPUTE_H */
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