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Currently r300g does not save vertex buffer on blitter calls. It gets away with it because the current Mesa state tracker usually resets vertex buffers on every draw calls. However, this is wrong. nvfx won't be lucky because it needs to use the blitter inside draw calls. |
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| driclient | ||
| egl | ||
| gallium | ||
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| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mesa | ||
| Makefile | ||
| SConscript | ||