mesa/src/compiler
Juan A. Suarez Romero 62e1dff256 v3d: add load_fep_w_v3d intrinsic
This intrinsic helps to read the W coordinate stored in the QPU register
when initializing the input data for the fragment shaders.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28072>
2024-03-11 12:42:49 +00:00
..
clc clc: include opencl-c.h for extensions needing it 2024-02-21 20:53:36 +00:00
glsl glsl: remove now unused glsl ir lower discard pass 2024-03-07 04:02:45 +00:00
isaspec isaspec: encode: Constify bitset_params 2024-03-05 07:29:08 +00:00
nir v3d: add load_fep_w_v3d intrinsic 2024-03-11 12:42:49 +00:00
spirv nir: remove rotate scope 2024-03-05 14:12:21 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c compiler/types: Add a contains_32bit helper 2024-02-12 13:23:14 +00:00
glsl_types.h compiler/types: Fix glsl_dvec*_type() helpers 2024-03-04 15:22:32 +00:00
meson.build meson: do not pull in clc for clover 2024-02-21 20:53:36 +00:00
shader_enums.c radv: Remove ray_launch_size_addr_amd system value. 2024-02-17 11:08:16 +00:00
shader_enums.h radv: Remove ray_launch_size_addr_amd system value. 2024-02-17 11:08:16 +00:00
shader_info.h compiler: add a vs.tes_agx bit 2024-02-14 21:02:28 +00:00