mesa/src/intel/blorp
Rohan Garg ceba312ebd anv,blorp,isl: handle compressed CPS surfaces through the depth stencil hw
Compressed CPS surfaces operations such as copies and clears need to be
handled through the depth stencil hw to ensure that the aux data is
handled correctly.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>
2025-03-28 04:38:09 +00:00
..
blorp.c intel/blorp: Add ELK support 2024-02-24 00:24:31 +00:00
blorp.h blorp: relax depth/stencil<->color copy restriction 2025-03-25 08:01:15 +00:00
blorp_blit.c anv,blorp,isl: handle compressed CPS surfaces through the depth stencil hw 2025-03-28 04:38:09 +00:00
blorp_brw.c blorp: relax depth/stencil<->color copy restriction 2025-03-25 08:01:15 +00:00
blorp_clear.c intel/blorp: Specify a subgroup size requirement of 16 for fast clear or repclear shaders. 2025-01-29 23:39:32 +00:00
blorp_elk.c blorp: relax depth/stencil<->color copy restriction 2025-03-25 08:01:15 +00:00
blorp_genX_exec_brw.h blorp: assert that shaders don't spill 2025-03-25 08:01:14 +00:00
blorp_genX_exec_elk.h intel: Drop BLORP_BATCH_NO_UPDATE_CLEAR_COLOR 2024-08-26 23:57:12 +00:00
blorp_nir_builder.h intel/blorp: Set nir_shader::options up-front before building 2024-06-17 19:37:15 +00:00
blorp_priv.h intel/blorp: Specify a subgroup size requirement of 16 for fast clear or repclear shaders. 2025-01-29 23:39:32 +00:00
meson.build intel: Add meson option -Dintel-elk 2025-01-30 00:45:59 +00:00