mesa/src/broadcom
Iago Toral Quiroga 5c305c8e36 v3dv: use VkSurface to retrieve an authenticated display fd
We still need a fallback for the case where the application makes
WSI allocations without a surface (Zink),  but for the general case,
this is the right way to do this, as it would ensure that we use
the same display connection that was used to create the surface.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7631>
2020-11-18 08:11:37 +00:00
..
cle broadcom/cle: fix vec size dump when set to 0 2020-10-23 09:19:02 +02:00
clif v3dv: clif format dumping support 2020-10-13 21:21:26 +00:00
common v3d/limits: add line width and point size limits 2020-10-13 21:21:33 +00:00
compiler broadcom/compiler: separate texture/sampler info from v3d_key 2020-11-14 15:59:02 +00:00
drm-shim v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
qpu broadcom/qpu_instr: wait is not a read or write vpm instruction 2020-08-31 15:02:42 +02:00
simulator v3d/simulator: add v3d_simulator_get_mem_size 2020-10-13 21:21:33 +00:00
vulkan v3dv: use VkSurface to retrieve an authenticated display fd 2020-11-18 08:11:37 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
Android.cle.mk android: broadcom/cle: export the broadcom top level path headers 2018-09-15 09:14:46 +02:00
Android.genxml.mk android: broadcom/genxml: fix collision with intel/genxml header-gen macro 2018-09-15 09:14:33 +02:00
Android.mk broadcom/genxml: Introduce a V3D packet/struct decoder. 2017-07-25 14:44:52 -07:00
Makefile.sources v3d: Add a lowering pass for line smoothing 2020-07-06 21:59:16 +00:00
meson.build v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00