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If we failed to allocate a memory resource for the texture we'd crash
when we tried to map it. Now we propogate the NULL back up to the
texstore code and generate GL_OUT_OF_MEMORY.
Fixes a crash with the upcoming piglit max-texture-size test.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit
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| getopt | ||
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| mapi | ||
| mesa | ||
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