st/mesa: add null pointer check in st_texture_image_map()

If we failed to allocate a memory resource for the texture we'd crash
when we tried to map it.  Now we propogate the NULL back up to the
texstore code and generate GL_OUT_OF_MEMORY.

Fixes a crash with the upcoming piglit max-texture-size test.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-03-16 09:31:13 -06:00
parent c3fe44c5f9
commit 03f8a97d71

View file

@ -222,6 +222,9 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
DBG("%s \n", __FUNCTION__);
if (!stImage->pt)
return NULL;
if (stObj->pt != stImage->pt)
level = 0;
else