mesa/src
Jason Ekstrand 56eb9c44ad i965/fs: Pass usage of depth, W, and sample mask through prog_data
We really need to stop pulling information directly out of shaders for
state setup.  For one thing, if we want any sort of an on-disk shader
cache, having all of this metadata in one place is going to be crucial.
Also, passing it all through prog_data cleans up the compiler <-> state
setup API substantially.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-11 15:07:20 -08:00
..
compiler glsl: don't validate interface blocks twice 2016-02-12 09:12:23 +11:00
egl egl/dri2: expose srgb configs when KHR_gl_colorspace is available 2016-01-22 11:55:54 +00:00
gallium nv50,nvc0: remove unused parameter in nvXX_state_validate() 2016-02-11 23:14:16 +01:00
gbm gbm.h: Add a missing stddef.h include for size_t. 2015-10-30 19:12:14 +00:00
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader virtio_gpu: Add PCI ID to driver map 2016-01-23 12:35:24 +10:00
mapi mesa: move GL_ARB_debug_output code into new debug_output.c file 2016-02-08 09:29:38 -07:00
mesa i965/fs: Pass usage of depth, W, and sample mask through prog_data 2016-02-11 15:07:20 -08:00
util scons: Eliminate MSVC2008 compatibility. 2016-02-11 21:36:00 +00:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00