i965/fs: Pass usage of depth, W, and sample mask through prog_data

We really need to stop pulling information directly out of shaders for
state setup.  For one thing, if we want any sort of an on-disk shader
cache, having all of this metadata in one place is going to be crucial.
Also, passing it all through prog_data cleans up the compiler <-> state
setup API substantially.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2016-02-10 21:27:57 -08:00
parent ae3543950c
commit 56eb9c44ad
6 changed files with 30 additions and 20 deletions

View file

@ -384,6 +384,9 @@ struct brw_wm_prog_data {
bool uses_pos_offset;
bool uses_omask;
bool uses_kill;
bool uses_src_depth;
bool uses_src_w;
bool uses_sample_mask;
bool pulls_bary;
uint32_t prog_offset_16;

View file

@ -4854,8 +4854,6 @@ fs_visitor::setup_fs_payload_gen6()
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
bool uses_depth =
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
unsigned barycentric_interp_modes =
(stage == MESA_SHADER_FRAGMENT) ?
((brw_wm_prog_data*) this->prog_data)->barycentric_interp_modes : 0;
@ -4884,7 +4882,9 @@ fs_visitor::setup_fs_payload_gen6()
}
/* R27: interpolated depth if uses source depth */
if (uses_depth) {
prog_data->uses_src_depth =
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
if (prog_data->uses_src_depth) {
payload.source_depth_reg = payload.num_regs;
payload.num_regs++;
if (dispatch_width == 16) {
@ -4892,8 +4892,11 @@ fs_visitor::setup_fs_payload_gen6()
payload.num_regs++;
}
}
/* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
if (uses_depth) {
prog_data->uses_src_w =
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
if (prog_data->uses_src_w) {
payload.source_w_reg = payload.num_regs;
payload.num_regs++;
if (dispatch_width == 16) {
@ -4910,7 +4913,9 @@ fs_visitor::setup_fs_payload_gen6()
}
/* R32: MSAA input coverage mask */
if (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) {
prog_data->uses_sample_mask =
(nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
if (prog_data->uses_sample_mask) {
assert(devinfo->gen >= 7);
payload.sample_mask_in_reg = payload.num_regs;
payload.num_regs++;

View file

@ -123,12 +123,11 @@ static const struct {
void fs_visitor::setup_fs_payload_gen4()
{
assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
GLuint reg = 2;
bool kill_stats_promoted_workaround = false;
int lookup = key->iz_lookup;
bool uses_depth =
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
assert(lookup < IZ_BIT_MAX);
@ -143,7 +142,9 @@ void fs_visitor::setup_fs_payload_gen4()
kill_stats_promoted_workaround = true;
}
if (wm_iz_table[lookup].sd_present || uses_depth ||
prog_data->uses_src_depth =
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
if (wm_iz_table[lookup].sd_present || prog_data->uses_src_depth ||
kill_stats_promoted_workaround) {
payload.source_depth_reg = reg;
reg += 2;

View file

@ -175,8 +175,7 @@ brw_upload_wm_unit(struct brw_context *brw)
}
/* BRW_NEW_FRAGMENT_PROGRAM */
wm->wm5.program_uses_depth = (fp->Base.InputsRead &
(1 << VARYING_SLOT_POS)) != 0;
wm->wm5.program_uses_depth = prog_data->uses_src_depth;
wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
/* _NEW_BUFFERS

View file

@ -37,9 +37,6 @@ static void
upload_wm_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_fragment_program *fp =
brw_fragment_program_const(brw->fragment_program);
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
bool writes_depth = prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
@ -61,8 +58,11 @@ upload_wm_state(struct brw_context *brw)
if (ctx->Polygon.StippleFlag)
dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
if (fp->program.Base.InputsRead & VARYING_BIT_POS)
dw1 |= GEN7_WM_USES_SOURCE_DEPTH | GEN7_WM_USES_SOURCE_W;
if (prog_data->uses_src_depth)
dw1 |= GEN7_WM_USES_SOURCE_DEPTH;
if (prog_data->uses_src_w)
dw1 |= GEN7_WM_USES_SOURCE_W;
dw1 |= prog_data->computed_depth_mode << GEN7_WM_COMPUTED_DEPTH_MODE_SHIFT;
dw1 |= prog_data->barycentric_interp_modes <<
@ -100,7 +100,7 @@ upload_wm_state(struct brw_context *brw)
dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
}
if (fp->program.Base.SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) {
if (prog_data->uses_sample_mask) {
dw1 |= GEN7_WM_USES_INPUT_COVERAGE_MASK;
}
@ -138,7 +138,6 @@ const struct brw_tracked_state gen7_wm_state = {
_NEW_MULTISAMPLE |
_NEW_POLYGON,
.brw = BRW_NEW_BATCH |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA,
},
.emit = upload_wm_state,

View file

@ -46,14 +46,17 @@ gen8_upload_ps_extra(struct brw_context *brw,
if (prog_data->num_varying_inputs != 0)
dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
if (fp->Base.InputsRead & VARYING_BIT_POS)
dw1 |= GEN8_PSX_USES_SOURCE_DEPTH | GEN8_PSX_USES_SOURCE_W;
if (prog_data->uses_src_depth)
dw1 |= GEN8_PSX_USES_SOURCE_DEPTH;
if (prog_data->uses_src_w)
dw1 |= GEN8_PSX_USES_SOURCE_W;
if (multisampled_fbo &&
_mesa_get_min_invocations_per_fragment(ctx, fp, false) > 1)
dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
if (fp->Base.SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) {
if (prog_data->uses_sample_mask) {
if (brw->gen >= 9)
dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
else