mesa/src/microsoft
Dave Airlie 1352e0ba0c mesa/*: add a shader primitive type to get away from GL types.
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.

don't store the enum in shader_info as it changes size, and confuses
other things.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
..
ci Revert "ci: disable vs2019 windows build" 2022-01-12 21:45:11 +00:00
clc microsoft/compiler: Move workgroup_size lowering from clc 2022-01-11 01:36:56 +00:00
compiler mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00
resource_state_manager d3d12: Handle memory barriers 2022-01-07 03:31:16 +00:00
spirv_to_dxil microsoft/compiler: normalize line endings 2022-01-19 15:17:17 +00:00
meson.build microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12 2021-01-29 12:54:02 -08:00