mesa/src/compiler
Arcady Goldmints-Orlov 68bb5d9e49
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kk: enable shaderClipDistance
Since Metal doesn't pass clip distance into the fragment shader, we have to
do it ourselves. The CLIP_DIST0/1 varying slots are used to represent the
user-defined varyings we use to pass them from vertex to fragment and
a new intrinsic is added to represent the write to the built-in
clip_distance variable. Since the CLIP_DIST0/1 varying slots are not affected
by opt_varyings, there can be potential interface mismatches so the machinery
in msl_iomap.c is refactored to allow them to be output as a series of scalars
rather than vectors.

Reviewed-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38839>
2025-12-08 23:09:53 -05:00
..
clc nir: rename nir_copy_prop -> nir_opt_copy_prop 2025-11-15 02:16:38 +00:00
glsl glsl: Move flrp lowering out of the loop 2025-12-02 21:28:05 +00:00
isaspec treewide: use BITSET_BYTES, BITSET_RZALLOC 2025-11-05 18:44:23 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir kk: enable shaderClipDistance 2025-12-08 23:09:53 -05:00
rust treewide: add & use parent instr helpers 2025-11-12 21:22:13 +00:00
spirv spirv: Remove view_index_is_input 2025-12-03 22:52:29 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c glsl: handle PerPrimitiveEXT qualifier 2025-09-22 02:19:37 +00:00
glsl_types.h glsl, mesa: add EXT_shader_pixel_local_storage extension 2025-11-18 20:25:43 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c compiler: auto-stage file ext for SPIR-V capture 2025-09-22 19:06:07 +00:00
shader_enums.h nir: Add KosmicKrisp required utilities 2025-10-20 16:22:00 +00:00
shader_info.h nir: add shader_info::disable_input/output_offset_src_constant_folding 2025-11-29 00:16:38 +00:00