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When we have an interface block like:
layout (xfb_buffer = 0, xfb_offset = 0) out Block {
vec4 var1;
layout (xfb_stride = 48) vec4 var2;
vec4 var3;
};
According to ARB_enhanced_layouts spec:
"The *xfb_stride* qualifier specifies how many bytes are consumed by
each captured vertex. It applies to the transform feedback buffer
for that declaration, whether it is inherited or explicitly
declared. It can be applied to variables, blocks, block members, or
just the qualifier out. [ ...] While *xfb_stride* can be declared
multiple times for the same buffer, it is a compile-time or
link-time error to have different values specified for the stride
for the same buffer."
This means xfb_stride actually applies to the buffer, and not to the
individual components.
In the above example, it means that var2 consumes 16 bytes, and var3 is
at offset 32.
This has been confirmed also by John Kessenich, the main contact for the
ARB_enhanced_layouts specs, and also because this commit fixes:
GL45.enhanced_layouts.xfb_block_member_stride
This commit is in practice a revert of
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| docs | ||
| doxygen | ||
| include | ||
| m4 | ||
| scons | ||
| scripts | ||
| src | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .mailmap | ||
| .travis.yml | ||
| Android.common.mk | ||
| Android.mk | ||
| appveyor.yml | ||
| autogen.sh | ||
| CleanSpec.mk | ||
| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
| install-lib-links.mk | ||
| Makefile.am | ||
| REVIEWERS | ||
| SConstruct | ||
| VERSION | ||
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.