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Structurally, this is very similar to the existing Apple-DRI code, except I have chosen to implement this using the __GLXDRIdisplay, etc. vtables (as suggested originally in [1]), rather than a maze of ifdefs. This also means that LIBGL_ALWAYS_SOFTWARE and LIBGL_ALWAYS_INDIRECT work as expected. [1] https://lists.freedesktop.org/archives/mesa-dev/2010-May/000756.html This adds: * the Windows-DRI extension protocol headers and the windowsdriproto.pc file, for use in building the Windows-DRI extension for the X server * a Windows-DRI extension helper client library * a Windows-specific DRI implementation for GLX clients The server is queried for Windows-DRI extension support on the screen before using it (to detect the case where WGL is disabled or can't be activated). The server is queried for fbconfigID to pixelformatindex mapping, which is used to augment glx_config. The server is queried for a native handle for the drawable (which is of a different type for windows, pixmaps and pbuffers), which is used to augment __GLXDRIdrawable. Various GLX extensions are enabled depending on if the equivalent WGL extension is available. |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.