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read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
We were under-synchronizing before. In particular, `stages` form
execution barriers even in the absence of a memory barrier in the
`access` flags.
The particular issue that prompted this was one where we weren't waiting
on a pipeline barrier in Baldur's Gate 3 with:
srcStageMask == VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT &&
srcAccessMask == VK_ACCESS_2_SHADER_READ_BIT &&
dstStageMask == (VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT) &&
dstAccessMask == (VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT)
Based on the spec and discussion in
https://github.com/KhronosGroup/Vulkan-Docs/issues/131 the read bit in
srcAccessMask doesn't really matter here - what matters is that there's
an execution barrier on the fragment stage which needs to prevent the
fragment shader exection from overlapping with the later call's
fragment tests (which write to the depth attachment).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13909
Reviewed-by: Mary Guillemard <mary@mary.zone>
Reviewed-by: Mohamed Ahmed <mohamedahmedegypt2001@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37671>
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| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.