mesa/src/gallium
Bruno Jiménez 4f70d83089 r600g/compute: solve a bug introduced by 2e01b8b440
That commit made possible that the items could be one just
after the other when their size was a multiple of ITEM_ALIGNMENT.
But compute_memory_prealloc_chunk still looked to leave a gap
between items. Resulting in that we got an infinite loop when
trying to add an item which would left no space between itself and
the next item.

Fixes piglit test: cl-custom-r600-create-release-buffer-bug
And the test for alignment I have just sent:
http://lists.freedesktop.org/archives/piglit/2014-June/011135.html

Sorry about this.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-06-12 15:52:08 -04:00
..
auxiliary cso: fix stream-out clean up in cso_release_all() 2014-06-12 13:23:56 +01:00
docs gallium: create TGSI_PROPERTY to disable viewport and clipping 2014-06-02 12:49:03 +02:00
drivers r600g/compute: solve a bug introduced by 2e01b8b440 2014-06-12 15:52:08 -04:00
include vl: add more avc profiles 2014-06-04 17:24:41 +02:00
state_trackers egl/gallium: Set defines for supported APIs when using automake 2014-06-12 18:07:20 +01:00
targets egl/gallium: Set defines for supported APIs when using automake 2014-06-12 18:07:20 +01:00
tests Make DRI dependencies and build depend on the target 2014-05-23 15:24:04 +01:00
tools gallium: allow setting of the internal stream output offset 2014-03-07 12:49:33 -05:00
winsys scons: remove dri-i915 build target 2014-06-09 22:46:17 +01:00
Android.common.mk android: build gallium auxiliaries 2011-08-21 02:01:48 +08:00
Android.mk Move nv30, nv50 and nvc0 to nouveau. 2013-09-11 21:47:07 +02:00
Automake.inc automake: correctly append the version-script 2014-05-25 23:21:47 +01:00
README.portability
SConscript scons: remove dri-i915 build target 2014-06-09 22:46:17 +01:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.