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egl/gallium: Set defines for supported APIs when using automake
This fixes automake builds which are broken since
b52a530ce2.
v2: This patch also adds the FEATURE_* defines back to targets/egl-static for
Android and Scons that have been removed in the mentioned commit.
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79885
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
This commit is contained in:
parent
816d392b58
commit
607bc89970
3 changed files with 28 additions and 0 deletions
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@ -88,3 +88,23 @@ AM_CPPFLAGS += \
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-I$(top_srcdir)/src/gallium/winsys/sw \
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-DHAVE_NULL_BACKEND
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endif
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if HAVE_OPENGL
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AM_CPPFLAGS += \
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-DFEATURE_GL=1
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endif
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if HAVE_OPENGL_ES1
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AM_CPPFLAGS += \
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-DFEATURE_ES1=1
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endif
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if HAVE_OPENGL_ES2
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AM_CPPFLAGS += \
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-DFEATURE_ES2=1
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endif
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if HAVE_OPENVG
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AM_CPPFLAGS += \
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-DFEATURE_VG=1
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endif
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@ -31,6 +31,8 @@ LOCAL_SRC_FILES := \
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egl_st.c
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LOCAL_CFLAGS := \
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-DFEATURE_ES1=1 \
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-DFEATURE_ES2=1 \
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-D_EGL_MAIN=_eglBuiltInDriverGALLIUM
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LOCAL_C_INCLUDES := \
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@ -63,6 +63,11 @@ if env['platform'] == 'windows':
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# OpenGL ES and OpenGL
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if env['gles']:
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env.Append(CPPDEFINES = [
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'FEATURE_GL=1',
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'FEATURE_ES1=1',
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'FEATURE_ES2=1'
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])
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env.Prepend(LIBPATH = [shared_glapi.dir])
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# manually add LIBPREFIX on windows
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glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
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@ -70,6 +75,7 @@ if env['gles']:
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# OpenVG
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if True:
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env.Append(CPPDEFINES = ['FEATURE_VG=1'])
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env.Prepend(LIBPATH = [openvg.dir])
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# manually add LIBPREFIX on windows
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openvg_name = 'OpenVG' if env['platform'] != 'windows' else 'libOpenVG'
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