mesa/src/broadcom/compiler
Timothy Arceri a9ed4538ab nir: add indirect loop unrolling to compiler options
This is where it should be rather than having to pass it into the
optimisation pass every time.

It also allows us to call the loop analysis pass without having to
duplicate these options which we will do later in this series.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12064>
2021-08-03 10:54:50 +00:00
..
meson.build broadcom/compiler: add a constant alu optimization pass 2021-02-23 08:08:01 +00:00
nir_to_vir.c nir: add indirect loop unrolling to compiler options 2021-08-03 10:54:50 +00:00
qpu_schedule.c broadcom/compiler: fix add vs. mul 2021-07-12 11:54:03 +00:00
qpu_validate.c broadcom/compiler: don't check for GFXH-1633 on V3D 4.2.x 2021-02-12 08:24:21 +00:00
v3d33_tex.c broadcom/compiler: support pipelining of tex instructions 2021-02-04 10:33:10 +00:00
v3d33_vpm_setup.c broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file. 2018-01-12 21:56:24 -08:00
v3d40_tex.c broadcom/compiler: Add a v3d_compile argument to vir_set_[pu]f 2021-02-12 07:05:33 +00:00
v3d_compiler.h broadcom/compiler: implement nir_intrinsic_load_view_index 2021-07-27 07:31:31 +00:00
v3d_nir_lower_image_load_store.c nir: Make nir_ssa_def_rewrite_uses_after take an SSA value 2021-03-08 16:59:55 +00:00
v3d_nir_lower_io.c v3d: use intrinsic builders 2021-01-06 14:34:41 +00:00
v3d_nir_lower_line_smooth.c v3d: use intrinsic builders 2021-01-06 14:34:41 +00:00
v3d_nir_lower_logic_ops.c broadcom/compiler: consider RT component size when lowering logic ops in Vulkan 2021-05-18 11:28:17 +00:00
v3d_nir_lower_robust_buffer_access.c v3dv: don't lower vulkan resource index result to scalar 2021-06-10 05:47:29 +00:00
v3d_nir_lower_scratch.c nir: Make nir_ssa_def_rewrite_uses take an SSA value 2021-03-08 16:59:55 +00:00
v3d_nir_lower_txf_ms.c v3d: Use nir_shader_lower_instructions() for txf_ms lowering. 2019-07-18 11:28:56 -07:00
vir.c broadcom/compiler: implement gl_PrimitiveID in FS without a GS 2021-07-14 12:05:56 +00:00
vir_dump.c broadcom/compiler: use signed pointers for packed condition 2021-04-12 15:22:05 +00:00
vir_live_variables.c util/hash_table: update users to use new optimal integer hash functions 2020-01-23 17:06:57 +00:00
vir_opt_constant_alu.c broadcom/compiler: optimize constant vfpack 2021-03-22 12:17:13 +00:00
vir_opt_copy_propagate.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_opt_dead_code.c broadcom/compiler: drop the destination for unused ldunifa 2021-03-04 09:00:15 +01:00
vir_opt_redundant_flags.c v3d: fix checking twice auf flag 2019-06-13 11:45:18 +02:00
vir_opt_small_immediates.c v3d: Use ldunif instructions for uniforms. 2019-03-05 12:57:39 -08:00
vir_register_allocate.c v3d: Use the ra_alloc_contig_reg_class() function to speed up RA. 2021-06-04 19:08:57 +00:00
vir_to_qpu.c broadcom/compiler: add a NOP count stat to shader-db 2021-03-31 05:51:22 +00:00