..
.dir-locals.el
.editorconfig
meson.build
v3dv: refactor meta copy/clear code
2021-07-15 12:16:55 +02:00
v3dv_bo.c
v3dv: use a bitfield to implement a quick check for job BO tracking
2021-04-15 06:09:34 +00:00
v3dv_bo.h
v3dv: use a bitfield to implement a quick check for job BO tracking
2021-04-15 06:09:34 +00:00
v3dv_cl.c
v3dv/build: meson infrastructure for multi-hw-version support
2021-06-22 11:34:06 +02:00
v3dv_cl.h
v3dv: remove gen-dependant includes from v3dv_private
2021-06-22 11:34:06 +02:00
v3dv_cmd_buffer.c
v3dv: allow limiting amount of tile state allocated
2021-07-16 09:36:37 +00:00
v3dv_debug.c
v3dv_debug.h
v3dv_descriptor_set.c
v3dv: don't use cl_packet_length for prepacked data
2021-06-22 11:34:06 +02:00
v3dv_device.c
v3dv: implement VK_EXT_physical_device_drm
2021-07-19 06:03:02 +00:00
v3dv_formats.c
v3dv: split v3dv_format hw version dependant code to a new source file
2021-06-22 11:34:06 +02:00
v3dv_image.c
v3dv: move several hw version dependant code to their own (v3dvx) source file
2021-06-22 11:34:06 +02:00
v3dv_limits.h
v3dv: don't use cl_packet_length for prepacked data
2021-06-22 11:34:06 +02:00
v3dv_meta_clear.c
v3dv: don't overallocate tile state for meta TLB operations
2021-07-16 09:36:37 +00:00
v3dv_meta_common.h
v3dv: refactor meta copy/clear code
2021-07-15 12:16:55 +02:00
v3dv_meta_copy.c
v3dv: don't overallocate tile state for meta TLB operations
2021-07-16 09:36:37 +00:00
v3dv_pass.c
v3dv: split v3dv_format hw version dependant code to a new source file
2021-06-22 11:34:06 +02:00
v3dv_pipeline.c
v3dv: fix I/O lowering for GS
2021-07-21 05:44:31 +00:00
v3dv_pipeline_cache.c
v3dv: add support for geometry shaders to pipelines
2021-07-12 08:35:55 +02:00
v3dv_private.h
v3dv: implement VK_EXT_physical_device_drm
2021-07-19 06:03:02 +00:00
v3dv_query.c
v3dv: use VKAPI_ATTR and VKAPI_CALL.
2021-05-31 17:08:27 +00:00
v3dv_queue.c
v3dv: account for dst offset of copy query results operations
2021-07-07 10:41:06 +00:00
v3dv_uniforms.c
v3dv: assert job->cmd_buffer is valid
2021-07-26 07:28:37 +00:00
v3dv_util.c
v3dv_wsi.c
v3dv: use VKAPI_ATTR and VKAPI_CALL.
2021-05-31 17:08:27 +00:00
v3dv_wsi_display.c
v3dv: implement VK_KHR_get_display_properties2
2021-06-10 11:01:28 +00:00
v3dv_wsi_wayland.c
v3dv: use VKAPI_ATTR and VKAPI_CALL.
2021-05-31 17:08:27 +00:00
v3dv_wsi_x11.c
v3dv: use VKAPI_ATTR and VKAPI_CALL.
2021-05-31 17:08:27 +00:00
v3dvx_cmd_buffer.c
v3dv: don't emit frame setup more than once for multilayered framebuffers
2021-07-16 09:36:37 +00:00
v3dvx_descriptor_set.c
v3dv: split v3dv_descriptor hw version dependant to a new source file.
2021-06-22 11:34:06 +02:00
v3dvx_device.c
broadcom: don't define internal BPP values twice
2021-07-20 12:06:56 +00:00
v3dvx_formats.c
v3dv/format: expose properly that some formats are not filterable
2021-07-09 11:37:01 +00:00
v3dvx_image.c
v3dv: split v3dv_image hw version dependant code to a new source file
2021-06-22 11:34:06 +02:00
v3dvx_meta_common.c
v3dv: don't overallocate tile state for meta TLB operations
2021-07-16 09:36:37 +00:00
v3dvx_pipeline.c
v3dv: add support for geometry shaders to pipelines
2021-07-12 08:35:55 +02:00
v3dvx_private.h
v3dv: improve TLB layered image clears
2021-07-16 09:36:37 +00:00
v3dvx_queue.c
v3dv: allow limiting amount of tile state allocated
2021-07-16 09:36:37 +00:00
vk_format_info.h