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We use SHADER_OPCODE_SEND directly instead of FS_OPCODE_FB_WRITE (for a while now) and FS_OPCODE_REP_FB_WRITE (since the previous commit). Assert that it isn't used on Gfx7+. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172> |
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