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When the server gpu and requested gpu are different: . They likely don't support the same tiling modes . They likely do not have fast access to the same locations Thus we do: . render to a tiled buffer we do not share with the server . Copy the content at every swap to a buffer with no tiling that we share with the server. This is similar to the glx dri3 DRI_PRIME implementation. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Daniel Stone <daniels@collabora.com> Signed-off-by: Axel Davy <axel.davy@ens.fr> |
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| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||