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i965/fs: Disable opt_sampler_eot for textureGather
The opt_sampler_eot optimisation seems to break when the last instruction is SHADER_OPCODE_TG4. A bunch of Piglit tests end up doing this so it causes a lot of regressions. I can't find any documentation or known workarounds to indicate that this is expected behaviour, but considering that this is probably a pretty unlikely situation in a real use case we might as well disable it in order to avoid the regressions. In total this fixes 451 tests. Reviewed-by: Ben Widawsky <ben@bwidawsk.net> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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@ -2658,6 +2658,16 @@ fs_visitor::opt_sampler_eot()
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if (unlikely(tex_inst->is_head_sentinel()) || !tex_inst->is_tex())
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return false;
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/* This optimisation doesn't seem to work for textureGather for some
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* reason. I can't find any documentation or known workarounds to indicate
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* that this is expected, but considering that it is probably pretty
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* unlikely that a shader would directly write out the results from
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* textureGather we might as well just disable it.
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*/
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if (tex_inst->opcode == SHADER_OPCODE_TG4 ||
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tex_inst->opcode == SHADER_OPCODE_TG4_OFFSET)
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return false;
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/* If there's no header present, we need to munge the LOAD_PAYLOAD as well.
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* It's very likely to be the previous instruction.
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*/
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