mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-29 16:40:13 +01:00
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27563>
437 lines
14 KiB
C
437 lines
14 KiB
C
/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* @file iris_program_cache.c
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*
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* The in-memory program cache. This is basically a hash table mapping
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* API-specified shaders and a state key to a compiled variant. It also
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* takes care of uploading shader assembly into a BO for use on the GPU.
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*/
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#include <stdio.h>
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#include <errno.h>
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "util/u_atomic.h"
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#include "util/u_upload_mgr.h"
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "intel/compiler/brw_compiler.h"
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#include "intel/compiler/brw_nir.h"
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#include "iris_context.h"
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#include "iris_resource.h"
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struct keybox {
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uint16_t size;
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enum iris_program_cache_id cache_id;
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uint8_t data[0];
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};
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static struct keybox *
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make_keybox(void *mem_ctx,
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enum iris_program_cache_id cache_id,
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const void *key,
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uint32_t key_size)
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{
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struct keybox *keybox =
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ralloc_size(mem_ctx, sizeof(struct keybox) + key_size);
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keybox->cache_id = cache_id;
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keybox->size = key_size;
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memcpy(keybox->data, key, key_size);
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return keybox;
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}
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static uint32_t
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keybox_hash(const void *void_key)
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{
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const struct keybox *key = void_key;
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return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
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}
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static bool
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keybox_equals(const void *void_a, const void *void_b)
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{
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const struct keybox *a = void_a, *b = void_b;
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if (a->size != b->size)
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return false;
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return memcmp(a->data, b->data, a->size) == 0;
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}
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struct iris_compiled_shader *
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iris_find_cached_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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uint32_t key_size,
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const void *key)
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{
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struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size);
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struct hash_entry *entry =
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_mesa_hash_table_search(ice->shaders.cache, keybox);
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ralloc_free(keybox);
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return entry ? entry->data : NULL;
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}
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void
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iris_delete_shader_variant(struct iris_compiled_shader *shader)
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{
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pipe_resource_reference(&shader->assembly.res, NULL);
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util_queue_fence_destroy(&shader->ready);
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ralloc_free(shader);
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}
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struct iris_compiled_shader *
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iris_create_shader_variant(const struct iris_screen *screen,
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void *mem_ctx,
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gl_shader_stage stage,
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enum iris_program_cache_id cache_id,
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uint32_t key_size,
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const void *key)
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{
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#ifndef NDEBUG
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if (cache_id == IRIS_CACHE_BLORP) {
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/* Blorp shader must have a mem_ctx. */
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assert(mem_ctx != NULL);
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} else if (cache_id == IRIS_CACHE_TCS) {
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/* Pass-through tessellation control shaders (generated by the driver)
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* will have a mem_ctx, and other tessellation control shaders will not.
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*/
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} else {
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/* Shaders that are neither blorp nor tessellation control must not have
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* a mem_ctx.
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*/
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assert(mem_ctx == NULL);
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}
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#endif
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struct iris_compiled_shader *shader =
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rzalloc_size(mem_ctx, sizeof(struct iris_compiled_shader) +
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screen->vtbl.derived_program_state_size(cache_id));
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pipe_reference_init(&shader->ref, 1);
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util_queue_fence_init(&shader->ready);
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util_queue_fence_reset(&shader->ready);
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if (cache_id != IRIS_CACHE_BLORP) {
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assert(key_size <= sizeof(union iris_any_prog_key));
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memcpy(&shader->key, key, key_size);
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}
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shader->stage = stage;
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return shader;
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}
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void
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iris_upload_shader(struct iris_screen *screen,
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struct iris_uncompiled_shader *ish,
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struct iris_compiled_shader *shader,
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struct hash_table *driver_shaders,
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struct u_upload_mgr *uploader,
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enum iris_program_cache_id cache_id,
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uint32_t key_size,
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const void *key,
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const void *assembly)
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{
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const struct intel_device_info *devinfo = screen->devinfo;
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u_upload_alloc(uploader, 0, shader->program_size, 64,
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&shader->assembly.offset, &shader->assembly.res,
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&shader->map);
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memcpy(shader->map, assembly, shader->program_size);
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struct iris_resource *res = (void *) shader->assembly.res;
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uint64_t shader_data_addr = res->bo->address +
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shader->assembly.offset +
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shader->const_data_offset;
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struct brw_shader_reloc_value reloc_values[] = {
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{
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.id = BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW,
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.value = shader_data_addr,
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},
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{
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.id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
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.value = shader_data_addr >> 32,
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},
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};
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brw_write_shader_relocs(&screen->brw->isa, shader->map,
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shader->brw_prog_data, reloc_values,
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ARRAY_SIZE(reloc_values));
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/* Store the 3DSTATE shader packets and other derived state. */
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screen->vtbl.store_derived_program_state(devinfo, cache_id, shader);
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util_queue_fence_signal(&shader->ready);
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if (!ish) {
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struct keybox *keybox = make_keybox(shader, cache_id, key, key_size);
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_mesa_hash_table_insert(driver_shaders, keybox, shader);
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}
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}
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bool
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iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
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const void *key, uint32_t key_size,
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uint32_t *kernel_out, void *prog_data_out)
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{
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struct blorp_context *blorp = blorp_batch->blorp;
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struct iris_context *ice = blorp->driver_ctx;
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struct iris_batch *batch = blorp_batch->driver_batch;
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struct iris_compiled_shader *shader =
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iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key);
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if (!shader)
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return false;
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struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
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*kernel_out =
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iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
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*((void **) prog_data_out) = shader->brw_prog_data;
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iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
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return true;
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}
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bool
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iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
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const void *key, uint32_t key_size,
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const void *kernel, UNUSED uint32_t kernel_size,
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const void *prog_data_templ,
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UNUSED uint32_t prog_data_size,
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uint32_t *kernel_out, void *prog_data_out)
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{
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struct blorp_context *blorp = blorp_batch->blorp;
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struct iris_context *ice = blorp->driver_ctx;
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struct iris_batch *batch = blorp_batch->driver_batch;
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struct iris_screen *screen = batch->screen;
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void *prog_data = ralloc_size(NULL, prog_data_size);
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memcpy(prog_data, prog_data_templ, prog_data_size);
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struct iris_binding_table bt;
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memset(&bt, 0, sizeof(bt));
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struct iris_compiled_shader *shader =
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iris_create_shader_variant(screen, ice->shaders.cache, stage,
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IRIS_CACHE_BLORP, key_size, key);
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iris_apply_brw_prog_data(shader, prog_data);
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iris_finalize_program(shader, NULL, NULL, 0, 0, 0, &bt);
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iris_upload_shader(screen, NULL, shader, ice->shaders.cache,
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ice->shaders.uploader_driver,
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IRIS_CACHE_BLORP, key_size, key, kernel);
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struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
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*kernel_out =
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iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
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*((void **) prog_data_out) = shader->brw_prog_data;
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iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
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return true;
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}
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void
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iris_init_program_cache(struct iris_context *ice)
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{
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ice->shaders.cache =
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_mesa_hash_table_create(ice, keybox_hash, keybox_equals);
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ice->shaders.uploader_driver =
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u_upload_create(&ice->ctx, 64 * 1024,
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PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
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IRIS_RESOURCE_FLAG_SHADER_MEMZONE |
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IRIS_RESOURCE_FLAG_DEVICE_MEM);
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ice->shaders.uploader_unsync =
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u_upload_create(&ice->ctx, 64 * 1024,
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PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
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IRIS_RESOURCE_FLAG_SHADER_MEMZONE |
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IRIS_RESOURCE_FLAG_DEVICE_MEM);
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}
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void
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iris_destroy_program_cache(struct iris_context *ice)
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{
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for (int i = 0; i < MESA_SHADER_STAGES; i++) {
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iris_shader_variant_reference(&ice->shaders.prog[i], NULL);
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}
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iris_shader_variant_reference(&ice->shaders.last_vue_shader, NULL);
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hash_table_foreach(ice->shaders.cache, entry) {
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struct iris_compiled_shader *shader = entry->data;
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iris_delete_shader_variant(shader);
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}
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u_upload_destroy(ice->shaders.uploader_driver);
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u_upload_destroy(ice->shaders.uploader_unsync);
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ralloc_free(ice->shaders.cache);
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}
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static void
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link_libintel_shaders(nir_shader *nir, const nir_shader *libintel)
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{
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nir_link_shader_functions(nir, libintel);
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NIR_PASS_V(nir, nir_inline_functions);
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NIR_PASS_V(nir, nir_remove_non_entrypoints);
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NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_function_temp,
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glsl_get_cl_type_size_align);
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NIR_PASS_V(nir, nir_opt_deref);
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NIR_PASS_V(nir, nir_lower_vars_to_ssa);
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NIR_PASS_V(nir, nir_lower_explicit_io,
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nir_var_shader_temp | nir_var_function_temp | nir_var_mem_shared |
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nir_var_mem_global,
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nir_address_format_62bit_generic);
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}
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void
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iris_ensure_indirect_generation_shader(struct iris_batch *batch)
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{
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struct iris_context *ice = batch->ice;
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if (ice->draw.generation.shader)
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return;
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
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const struct {
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char name[40];
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} key = {
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.name = "iris-generation-shader",
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};
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ice->draw.generation.shader =
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iris_find_cached_shader(ice, IRIS_CACHE_BLORP, sizeof(key), &key);
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if (ice->draw.generation.shader != NULL)
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return;
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struct brw_compiler *compiler = screen->brw;
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const nir_shader_compiler_options *nir_options =
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compiler->nir_options[MESA_SHADER_FRAGMENT];
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nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
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nir_options,
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"iris-indirect-generate");
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uint32_t uniform_size =
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screen->vtbl.call_generation_shader(screen, &b);
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nir_shader *nir = b.shader;
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void *mem_ctx = ralloc_context(NULL);
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link_libintel_shaders(nir, screen->vtbl.load_shader_lib(screen, mem_ctx));
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NIR_PASS_V(nir, nir_lower_vars_to_ssa);
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NIR_PASS_V(nir, nir_opt_cse);
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NIR_PASS_V(nir, nir_opt_gcm, true);
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NIR_PASS_V(nir, nir_opt_peephole_select, 1, false, false);
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NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
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NIR_PASS_V(nir, nir_split_var_copies);
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NIR_PASS_V(nir, nir_split_per_member_structs);
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struct brw_nir_compiler_opts opts = {};
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brw_preprocess_nir(compiler, nir, &opts);
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NIR_PASS_V(nir, nir_propagate_invariant, false);
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NIR_PASS_V(nir, nir_lower_input_attachments,
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&(nir_input_attachment_options) {
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.use_fragcoord_sysval = true,
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.use_layer_id_sysval = true,
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});
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/* Reset sizes before gathering information */
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nir->global_mem_size = 0;
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nir->scratch_size = 0;
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nir->info.shared_size = 0;
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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NIR_PASS_V(nir, nir_copy_prop);
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NIR_PASS_V(nir, nir_opt_constant_folding);
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NIR_PASS_V(nir, nir_opt_dce);
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/* Do vectorizing here. For some reason when trying to do it in the back
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* this just isn't working.
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*/
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nir_load_store_vectorize_options options = {
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.modes = nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_global,
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.callback = brw_nir_should_vectorize_mem,
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.robust_modes = (nir_variable_mode)0,
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};
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NIR_PASS_V(nir, nir_opt_load_store_vectorize, &options);
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nir->num_uniforms = uniform_size;
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union brw_any_prog_key prog_key;
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memset(&prog_key, 0, sizeof(prog_key));
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struct brw_wm_prog_data *prog_data = ralloc_size(NULL, sizeof(*prog_data));
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memset(prog_data, 0, sizeof(*prog_data));
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prog_data->base.nr_params = nir->num_uniforms / 4;
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brw_nir_analyze_ubo_ranges(compiler, nir, prog_data->base.ubo_ranges);
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struct brw_compile_stats stats[3];
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struct brw_compile_fs_params params = {
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.base = {
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.nir = nir,
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.log_data = &ice->dbg,
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.debug_flag = DEBUG_WM,
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.stats = stats,
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.mem_ctx = mem_ctx,
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},
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.key = &prog_key.wm,
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.prog_data = prog_data,
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};
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const unsigned *program = brw_compile_fs(compiler, ¶ms);
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struct iris_binding_table bt;
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memset(&bt, 0, sizeof(bt));
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struct iris_compiled_shader *shader =
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iris_create_shader_variant(screen, ice->shaders.cache,
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MESA_SHADER_FRAGMENT,
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IRIS_CACHE_BLORP,
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sizeof(key), &key);
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iris_apply_brw_prog_data(shader, &prog_data->base);
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iris_finalize_program(shader, NULL, NULL, 0, 0, 0, &bt);
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iris_upload_shader(screen, NULL, shader, ice->shaders.cache,
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ice->shaders.uploader_driver,
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IRIS_CACHE_BLORP, sizeof(key), &key, program);
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ralloc_free(mem_ctx);
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struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
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iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
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ice->draw.generation.shader = shader;
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}
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