mesa/src
Jason Ekstrand 4bbf2ac06e nir/validate: Allow subroutine types for the tails of derefs
The shader-subroutine code creates uniforms of type SUBROUTINE for
subroutines that are then read as integers in the backends.  If we ever
want to do any optimizations on these, we'll need to come up with a better
plan where they are actual scalars or something, but this works for now.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-11-12 22:08:43 -08:00
..
egl egl/dri2: Properly dereference array. 2015-10-07 11:48:49 -07:00
gallium nvc0/ir: add support for TGSI_SEMANTIC_HELPER_INVOCATION 2015-11-12 17:58:42 -05:00
gbm gbm.h: Add a missing stddef.h include for size_t. 2015-10-30 19:12:14 +00:00
getopt
glsl nir/validate: Allow subroutine types for the tails of derefs 2015-11-12 22:08:43 -08:00
glx gallium/swrast: fix front buffer blitting. (v2) 2015-10-31 16:04:36 +10:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl
loader loader: use HAVE_LIBDRM instead of ! __NOT_HAVE_DRM_H 2015-07-22 16:35:25 +01:00
mapi mesa: expose support for GL_EXT_buffer_storage 2015-11-04 00:01:03 -05:00
mesa mesa: Replace gl_extensions::EXT_texture3D with ::dummy_true 2015-11-12 21:31:05 -08:00
util ralloc: Set *start in ralloc_vasprintf_rewrite_tail() if str is NULL. 2015-11-12 11:00:10 -08:00
Makefile.am glsl: move shader_enums into nir 2015-10-09 15:03:28 -04:00
SConscript scons: rework the EGL build 2015-07-22 16:35:27 +01:00