nir/validate: Allow subroutine types for the tails of derefs

The shader-subroutine code creates uniforms of type SUBROUTINE for
subroutines that are then read as integers in the backends.  If we ever
want to do any optimizations on these, we'll need to come up with a better
plan where they are actual scalars or something, but this works for now.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
Jason Ekstrand 2015-11-10 14:13:47 -08:00
parent 79f68306d2
commit 4bbf2ac06e

View file

@ -401,7 +401,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
case nir_intrinsic_load_var: {
const struct glsl_type *type =
nir_deref_tail(&instr->variables[0]->deref)->type;
assert(glsl_type_is_vector_or_scalar(type));
assert(glsl_type_is_vector_or_scalar(type) ||
(instr->variables[0]->var->data.mode == nir_var_uniform &&
glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
assert(instr->num_components == glsl_get_vector_elements(type));
assert(instr->variables[0]->var->data.mode != nir_var_shader_out);
break;
@ -409,7 +411,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
case nir_intrinsic_store_var: {
const struct glsl_type *type =
nir_deref_tail(&instr->variables[0]->deref)->type;
assert(glsl_type_is_vector_or_scalar(type));
assert(glsl_type_is_vector_or_scalar(type) ||
(instr->variables[0]->var->data.mode == nir_var_uniform &&
glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
assert(instr->num_components == glsl_get_vector_elements(type));
assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
instr->variables[0]->var->data.mode != nir_var_uniform &&