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It seems worth the small amount of damage to give an extra cushion of not having to debug problems later. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> All Intel platforms had similar results. (Tiger Lake shown) total instructions in shared programs: 21043197 -> 21043359 (<.01%) instructions in affected programs: 4409 -> 4571 (3.67%) helped: 0 HURT: 25 HURT stats (abs) min: 1 max: 16 x̄: 6.48 x̃: 5 HURT stats (rel) min: 0.39% max: 15.38% x̄: 4.59% x̃: 4.40% 95% mean confidence interval for instructions value: 4.37 8.59 95% mean confidence interval for instructions %-change: 2.93% 6.26% Instructions are HURT. total cycles in shared programs: 856175986 -> 856176921 (<.01%) cycles in affected programs: 58908 -> 59843 (1.59%) helped: 0 HURT: 25 HURT stats (abs) min: 7 max: 70 x̄: 37.40 x̃: 38 HURT stats (rel) min: 0.27% max: 5.63% x̄: 1.87% x̃: 1.39% 95% mean confidence interval for cycles value: 31.11 43.69 95% mean confidence interval for cycles %-change: 1.35% 2.39% Cycles are HURT. No fossil-db changes on any Intel platform. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10012> |
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| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||