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The Vulkan spec says: If a fragment shader entry point statically uses an input variable decorated with a BuiltIn of SampleId or SamplePosition, sample shading is enabled and a value of 1.0 is used instead of minSampleShading. If a fragment shader entry point statically uses an input variable decorated with Sample, sample shading may be enabled and a value of 1.0 will be used instead of minSampleShading if it is. This means we have to overwrite the command buffer state entirely. Cc: mesa-stable Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <maraeo@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41482> |
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