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Add V3D_TILE_ALLOC_INITIAL_BLOCK_SIZE = 128 and V3D_TILE_ALLOC_OVERFLOW_BLOCK_SIZE = 64 to v3d_limits.h. Corresponding _ENUM macros provide the 2-bit hardware encoding for the TILE_BINNING_MODE_CFG packets. The previous implicit 64B initial blocks were too small: a single draw call emits ~88 bytes of per-tile BCL state, immediately overflowing into continuation blocks. 128B initial blocks avoid the first continuation allocation for simple single-draw passes. Add v3d_tile_alloc_sizes() to v3d_util with the full tile alloc BO and TSDA sizing logic. This uses the 128B initial blocks and tile_alloc becomes proportional to the number of draws and size of the initial blocks allocation with the cap of the previous fixed allocation. So jobs with 0 or 1 drawcalls (blits/fills) reduce their headroom dramatically. The draw-proportional formula replaces a flat 512 KB continuation pool: headroom = MIN2((tiles_size * draw_count) / 2, 512 KB) Benchmarked on RPi5 (V3D 7.1) against GfxBench GL tests and apitrace replays at 1080p. Tile-alloc memory reduction versus the flat 512 KB headroom (taking into account 256kb kernel alloc per OOM): GfxBench (5 benchmarks): -45% to -70% reduction, OOM at or below baseline Apitrace (19 traces): -4% to -77% reduction on 20/24 traces No FPS regressions observed on any workload. Reviewed-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40554> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.