mesa/src/freedreno/computerator
Job Noorman 8d55b6155c freedreno,computerator: support initialization of buffers
The following syntax can now be used to set the initial content of
buffers:

@buf size (reg) val0, val1, ...

If the buffer is not fully initialized, remaining values will be set to
zero.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28625>
2024-04-11 15:56:54 +00:00
..
examples freedreno,computerator: support initialization of buffers 2024-04-11 15:56:54 +00:00
a4xx.cc freedreno,tu: Add env vars to modify fd_dev_info 2023-11-21 01:33:01 +00:00
a6xx.cc freedreno,tu: Add env vars to modify fd_dev_info 2023-11-21 01:33:01 +00:00
ir3_asm.cc freedreno,computerator: support initialization of buffers 2024-04-11 15:56:54 +00:00
ir3_asm.h freedreno/computerator: Re-indent 2021-04-17 15:38:56 +00:00
main.cc freedreno,computerator: support initialization of buffers 2024-04-11 15:56:54 +00:00
main.h freedreno,computerator: support initialization of buffers 2024-04-11 15:56:54 +00:00
meson.build freedreno/computerator: Fix remaining issues with A7XX 2023-09-05 16:19:29 +00:00
README.rst freedreno/computerator: pass iova of buffer to const register 2021-06-25 15:39:51 +00:00

Overview
========

Computerator is a tool to launch compute shaders, written in assembly.
The main purpose is to have an easy way to experiment with instructions
without dealing with the entire compiler stack (which makes controlling
the order of instructions, the registers chosen, etc, difficult).  The
choice of compute shaders is simply because there is far less state
setup required.

Headers
-------

The shader assembly can be prefixed with headers to control state setup:

* ``@localsize X, Y, Z`` - configures local workgroup size
* ``@buf SZ (cN.c)`` - configures an SSBO of the specified size (in dwords).
  The order of the ``@buf`` headers determines the index, ie the first
  ``@buf`` header is ``g[0]``, the second ``g[1]``, and so on.
  The iova of the buffer is written as a vec2 to ``cN.c``
* ``@const(cN.c)`` configures a const vec4 starting at specified
  const register, ie ``@const(c1.x) 1.0, 2.0, 3.0, 4.0`` will populate
  ``c1.xyzw`` with ``vec4(1.0, 2.0, 3.0, 4.0)``
* ``@invocationid(rN.c)`` will populate a vec3 starting at the specified
  register with the local invocation-id
* ``@wgid(rN.c)`` will populate a vec3 starting at the specified register
  with the workgroup-id (must be a high-reg, ie. ``r48.x`` and above)
* ``@numwg(cN.c)`` will populate a vec3 starting at the specified const
  register

Example
-------

```
@localsize 32, 1, 1
@buf 32  ; g[0]
@const(c0.x)  0.0, 0.0, 0.0, 0.0
@const(c1.x)  1.0, 2.0, 3.0, 4.0
@wgid(r48.x)        ; r48.xyz
@invocationid(r0.x) ; r0.xyz
@numwg(c2.x)        ; c2.xyz
mov.u32u32 r0.y, r0.x
(rpt5)nop
stib.untyped.1d.u32.1 g[0] + r0.y, r0.x
end
nop
```

Usage
-----

```
cat myshader.asm | ./computerator --disasm --groups=4,4,4
```